![]() changes - Unity uncharacteristically getting in the way on top of all that is exasperating. Sorry to gripe, but I haven't built an iOS app since iOS 8 went live, and what with all of the device, Xcode, Apple policy, etc. How deeply-coded into Unity's source is this watermark that it couldn't be given a flag to allow the user to determine its necessity quickly and released in the next incremental build of Unity? The 'Development Build' watermark takes hours of my time to Photoshop out of the twenty-five or so screenshots I'm required to post by Apple and my clients. I just need the simulator version for the screenshots. Obviously I would never attempt to release a simulator-build - but I do have a parallel distribution build for actual devices which I do submit. The ONLY way for me to take the screenshots Apple requires at all of the required resolutions is to run a version of the app in the simulator for each device. Our pool of testers is very tiny, and no combination of our testers will have all of the iOS devices - particularly so close to the release of major new iOS hardware. ![]() I build non-game apps in Unity for small, non-profit and heritage-based institutions. I hate to sound prickly here, but the official response to this really got to me. I love Unity and have used Unity Pro almost daily for years. This is frustrating and a bit 'un-Unity-like' - particularly Graham's second response - in terms of its implied attitude towards small developers. ![]()
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